Guide

How to design a fantasy city: a worldbuilding guide

Grades
6-12
Time
1 to 3 class periods
Subjects
English, art, game design, geography

Quick answer

A believable fantasy city starts with real questions: where does the water come from, what do people eat, how do they earn a living, who makes decisions, and what makes this place different? Answer those, then let your imagination build the rest.

Try it online Build your own city. Lay out a green city, or mix all six worlds into a new one.

Start with geography

Real cities grow where there is water, food and trade: on rivers, coasts, crossroads and fertile land. Decide where your city sits and why people settled there. A city on a cliff, in a forest or on a floating island will grow differently.

Ten questions every fantasy city should answer

  • Where does the water come from, and where does waste go?
  • What do people eat, and where is it grown?
  • How do people earn a living?
  • Who rules, and how do ordinary people have a say?
  • Where do people gather, celebrate and worship?
  • How do people travel and move goods?
  • What are buildings made of, and why?
  • Who is powerful, and who is left out?
  • What is the city afraid of: fire, floods, storms or enemies?
  • What makes visitors gasp when they first arrive?

Use the Green World as a model

Every building in this site's Green World answers one of these questions in a fantasy way, and each page shows the real-world idea behind it: seed vaults, living bridges, geothermal heat. Students can borrow the method: start with a real solution, then imagine how it could look in a world of their own.

Avoiding stereotypes

Fantasy cultures are invented, so avoid copying real cultures as costumes or making any group simply "good" or "evil". Give every group real needs, skills and disagreements.

Questions students and teachers ask

How do you make a fantasy city believable?

Base it on how real cities work: water, food, work, government and trade, then add imagined buildings and places on top.

What is worldbuilding?

Creating an imaginary world in detail, including its places, history, peoples and rules, for stories, games or art.

Building pages to use with this guide

Sources

The facts in this guide are based on these sources:

  • Elinor Ostrom, "Governing the Commons" (1990)
  • Jane Jacobs, "The Death and Life of Great American Cities" (1961)

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